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Warcraft III gives you an unprecedented amount of control over your grouped units. When you select multiple units together, all units of the same type are grouped together in your unit card display. Each grouping of like units in a larger group is called a subgroup. Subgroups are generally ordered from left-to-right according to Heroes, spellcasters, and units with abilities, with pure melee units being last.
The mini portraits of your currently selected subgroup are always highlighted and larger than the portraits of unselected subgroups. You can select the next subgroup by pressing the Tab button. To select the previous subgroup, press Shift plus Tab . By Shifting to different subgroups within a group, you can use their special abilities or spells without ever having to deselect the group as a whole.
You can use "special" commands for individual units without having to deselect your group.
- When multiple unit types are in a group, any basic order (Move, Attack, etc) given to group will be completed by the entire group.
- You will also have a subgroup selected. This means one unit TYPE will have his special commands available in your command card (spells, inventory, etc). If you use one of these buttons only the units with that ability will use the command.
- Pressing Tab will select the next subgroup (i.e. next subgroup of lesser or equal priority)
- Pressing Shift-Tab will select the previous subgroup (i.e. previous subgroup of greater or equal priority)
- The portrait model will change to represent the selected subgroup. This way you can always tell which subgroup is active.
- Subgroups are sorted by priority, with the highest priority units being placed first, and lowest being placed last.
You can select your subgroup in the info card. When units of different types are group selected, you will see which unit type is in a subgroup by the size and highlight of the unit's portrait. To select a new subgroup, LEFT-click a new unit type (you will see all these units now have a big portrait and highlight). To select an individual unit, you must first select that unit type (to subgroup them) and then Left-click on the unit portrait.
If you have multiple casters in a subgroup and give them the command to cast a spell, only ONE of the casters will be given the order to cast the spell. For example, if you had 3 Sorceresses selected and wanted them to cast 2 Polymorphs on different targets, this would be extremely easy to do without having to break subgroup.
You can cast spells on units in subgroups by casting or selecting a spell and LEFT click on a unit portrait that in the group selection. Example: Your subgroup contains a Lich and some Ghouls. Press Tab until the Lich shows up. LEFT click on Frost Armor then Left click on a Ghoul in the status window subgroup.
Formations
Units are automatically placed in formations when units are group selected and moved about the map. Formation behavior ensures groups arrive at destinations together (rather than single file) and has the appropriate units in the front. Melee units are typically placed up front followed by ranged units such as Archers, then spellcasters and Siege Units.
Bypassing Formations
When a group of units is given the Move command, they will all move in formation, occasionally pausing along the way to let slower units move into position to maintain the integrity of the formation. If you instead want the units to move to a location at best possible speed, you may hold down the Alt button while right-clicking on their destination.
The F1-F3 Keys
The F1-F3 Function keys can be used to move the screen to the player's Heroes. When Heroes are created, they are assigned a function key (up to F3). You can see which key is used for each Hero by mousing over the Hero's portrait in the top left of the screen. Pressing the function key once selected the Hero. Pressing it again moves the screen to the Hero's location.
If an allied player drops, F4-F6 Function keys will be assigned to your ally's heroes.
Inventory Hot Keys
Use the number keypad as hot keys for items: keys 7 & 8 correspond to slots 1 and 2, keys 4 & 5 correspond to slots 3 and 4, and keys 1 & 2 correspond to slots 5 and 6.
Setting Waypoints
Warcraft III allows you to guide units along using waypoints. Select the units, then hold down Shift . While holding Shift down, select Attack then while continuing to hold down Shift, repeatedly select attack and click on each point on either the mini-map or main screen you want the units to travel to. When you are done, release Shift. You can also do the same thing by right-clicking on the map, but that will issue a Move order instead. As your forces are traveling to the various waypoints, they will not stop or respond to any attacks on them. Move should only be used if you don't think the units will be attacked.
- Setting waypoints is very useful when scouting by air. Select an air unit, then set a waypoint at each resource spot. The flyer will head off to each resource spot. This is very good when used with Goblin Zeppelins and Dwarven Flying Machines.
- Use Waypoints to guide your troops through difficult areas.
- There is a limit of 35 Waypoints that you can use.
- Waypoints will display graphically on the screen.
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