Currency Delivery Times:
(Items, CD-Keys, and Time Cards Same as Currency)
New Customers:
Average 1-2 hours processing time during normal
business hours (8am-midnight US Eastern Time)
Additional time will be added for verifying orders
depending on method of payment, see below
Shorter times for small orders, longer for large orders
Repeat Customers:
One week or more of history to be considered a
repeat customer
Average 1 hour or less processing and delivery time
during normal business hours
No verification time required
Shorter times for small orders, longer for large orders
PayPal Payments:
Least expensive method of payment, fastest
for repeat customers and for new customers
placing small orders (less than $40)
Verification takes 1-72 hours for new customers
depending on order size and information
provided (details below
Verified PayPal account with an active primary
e-mail address where you can reply to our
e-mails, confirmed shipping address, and a
phone number where you can be called for
verification are required for a fast verification
process
Information on how to have your PayPal
account verified here
Information on how to confirm your PayPal
address here
For new customers who order small amounts
(less than $40) and provide all requested
information, the order verification process takes
less that one hour
New customers who order large amounts of
currency (more than $40) in their first week and
do not provide enough information for us to
verify ourselves, and any other orders we feel
are a high risk of fraud will have their contact
information and other info verified with PayPal,
taking 6-72 hours depending on the speed of
PayPal's responce.
Repeat customers need only provide a phone
number if they can no longer be reached at the
number previously provided
Repeat customers require no order verification
PayPal eChecks are treated like personal
checks, first orders are processed and filled
once the eCheck clears, second eCheck orders
as soon as the order is received
Leveling Orders:
New Customers:
One hour required for verification before the order
can be processed
Processing a leveling order and actual leveling work
on your account takes approxamitely 1 hour per
$0.90 cost
Repeat ustomers:
One week or more of history to be considered a
repeat customer
No verification required
Processing a leveling order and actual leveling work
on your account takes approxamitely 1 hour per
$0.90 cost
Remove Curse - Dispels X curse(s) from the target. This is a welcomed ability as no one likes to be cursed!
Balance Moonfire (DoT) - Burns the enemy for X to Y damage and then an additional X damage over X seconds. This ability gives a starting blast and then damages over time. You should use this ability whenever you're fighting the monster long enough for the spell to run its full duration. Otherwise, you're just wasting mana. Moonfire is also good for stopping runners before they get help.
Starfire - Causes X to Y damage to the target. The first question from a player when this spell becomes available is typically, "How is this different from Wrath?" Starfire takes longer to cast but does more damage. It's a good initial strike spell. Additionally, Starfire does Arcane damage while Wrath does nature damage. If the enemy has resistances to nature damage, Starfire is more effective to use.
Wrath (DD) - Causes X to Y nature damage to the target. This is your first available direct damage blast spell. This is useful for causing initial damage to the enemy. It's also useful for finishing off an enemy that is trying to run away.
Thorns (Additional damage buff) - Thorns sprout from the friendly target doing X nature damage to anyone who hits them. This is a mid-range timed buff that adds additional damage to the enemy in melee combat. Cast this on any party member that is tanking. Always have this up when you're in melee combat with the enemy.
Faerie Fire (Curse) - Decrease the armor of the target by X for X seconds. While affected, the target cannot stealth or turn invisible. This is a staple Druid spell that should be worked into combat the second it is available. Be sure to only use this ability when you're in melee combat with the enemy. If you're just casting spells on a monster, Faerie Fire is not needed. Faerie Fire will stack with other armor reducing debuffs.
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