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We currently cover 26 EQ2 servers, and are working to add coverage to the remaining servers. If we don't have Plat on your server yet check back soon.

Due to recent account bannings targeting the legitimate farmers who supply our EQ2 currency, all orders may be delayed at least few days while our suppliers recover their farming characters and stocks of inventory.

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What is World of Warcraft?
World of Warcraft is a massively multiplayer online role-playing game (MMORPG). In World of Warcraft, thousands of players will have the opportunity to adventure together in an enormous, persistent game world, forming friendships, slaying monsters, and engaging in epic quests that can span days or weeks.

What is an MMORPG?
MMORPG stands for massively multiplayer online role-playing game. In an MMORPG, thousands of players exist in the same game world at the same time. This creates an incredibly rich and active environment in which interesting things are constantly taking place. MMORPGs provide thousands of hours of game play, with a nearly infinite variety of goals to achieve across a vast world covering miles of land and sea. For World of Warcraft, we will also be adding new content on a regular basis, thus ensuring that there will always be new adventures, new locations, new creatures, and new items to discover.

How will World of Warcraft differ from other MMORPGs?
World of Warcraft will differ from other MMORPGs in many ways. Players will be able to complete quests and experience the world at their own pace, whether it be a few hours here and there or entire weeks at a time. Additionally, our quest system will provide an enormous variety of captivating quests with story elements, dynamic events, and flexible reward systems. World of Warcraft will also feature a faster style of play, with less downtime and an emphasis on combat and tactics against multiple opponents. We also plan to incorporate several unique features, which we'll disclose throughout the course of development.

Entangling Roots - Roots the target in place and causes X nature damage over X seconds. Only usable outdoors. This spell has many uses. You can use Entangling Roots to break up spawns (groups of monsters). Cast Entangling Roots on a monster you wish to keep out of combat, and then engage the remaining monster(s). You can use Entangling Roots in solo combat to allow you to blast the enemy with Wrath or Starfire while the monster cannot respond. Another use of Entangling Roots is to stop runners from escaping to warn their friends. Subject to diminishing returns in PvP. This is considered an immobilizing effect.

Hibernate - Forces the enemy target to sleep for about X sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. There is an increased chance of this spell breaking early.

Barkskin - The druid's skin becomes as tough as bark. Physical damage taken is reduced by X%. While protected, damaging attacks will not cause spellcasting delays but non-instant spells take Y sec longer to cast and melee combat is slowed by Z%. Lasts A sec.

Soothe Animal - Soothes the target beast, reducing the range at which it will attack you by X yards. The highest rank can soothe targets level 70 or lower. This ability will help you avoid combat with a beast. If there are several beasts next to each other, you can cast Soothe Animal on one, and then engage the other. This ability can also be useful for avoiding combat while traveling.

world of warcraft Invisibility

Invisibility plays a bigger role in Warcraft III than it did in Warcraft II however unlike Warcraft II, there are ways to detect Invisibility. Invisibility is typically used to hide, scout or to launch sneak attacks.

Invisibility is NOT the cloaking of StarCraft. In StarCraft, cloaking allows units to attack while they are invisible and creates a blur effect giving it away to players that notice it. In Warcraft III, Invisible units will reveal themselves if they do anything but move or stop. Invisible units are totally invisible unless someone has a way to detect invisibility.

Typically many players ignore Invisibility detection altogether. But Invisible Shades can really determine the outcome of a game as they find defenseless expansions and track the enemy army. They should not be ignored.

Invisibility Options Hero Items Invisibility Potions - You can buy invisibility potions at the Goblin Merchant.
Shadowmeld - There is an item that allows Heroes to gain the Shadowmeld ability. Humans Sorceress - Invisibility. Humans are the kings of Invisibility because they can make any unit invisible using the Sorceress. Orcs Blademaster - Wind Walk. Blademasters can use Wind Walk to launch sneak attacks, to spy, or to get away. Undead Carrion Beetles/Crypt Fiends - Burrow
Shades - Shades are permanently invisible ground based Observers (of StarCraft's Protoss) with no attack. Typically players place them in an enemy town to spy on them. Night Elves Shadow Meld. The Archer, Huntress, Warden, and Priestess of the Moon are invisible at night when they are not moving. Invisibility Detection
Remember: just because you can't see them, it doesn't mean you can't hit them! If you know invisible or shadowmelded units are around, use an area attack spell like Blizzard, Starfall, Flame Strike, or Rain of Fire. You can also use attack ground with siege units like the Demolisher.

 

 
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