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For more on quests read our Quests page .

Will quests vary in difficulty?
Yes, at each level there will be quests that vary in their degree of difficulty. Of course easier quests will give lower experience and/or lesser items whereas the harder quests will give high experience and/or more desired items.

There will also be "elite" quests in the game. Elite quests will yield much more experience than normal quests and the rewards will be exceptional as well. It will generally take a group (or in some cases, groups) of people to complete an elite quest.

Will there be group quests available?
Yes, most definitely.

Will each member of a group receive a quest reward if they participated in completing a quest?
If each member of the group accepted the quest from the quest-giver, each member would also receive the quest reward.

What happens when a player fails to complete a quest? Will there be an option to try that quest again?
Yes, players can always go back to the quest giver and try again.

Will there be quests that take you to enemy towns and/or cities? (For example, can a Rogue get to sneak in, steal stuff, and sneak out for a quest?)
Yes, there are quests in the game that take you into enemy towns.

Will there be Epic Quests?
Yes! We're calling them Life Quests.

Will there be very large or continued quests that take a lot of steps to fully complete?
Heck yeah! There will be "small" multipart quests, which you might be able to finish in several days, and epic "life quests" that will span your entire adventuring career.

Completing quests is the easiest way to level up, get money, receive trade skill recipes/components, earn equipment, and more. It is best to spend the majority of your time focusing on quests if you want to level up and become more powerful. Be sure to grab every quest you can find, and feel free to jump on to your next quest as soon as you've finished one. You can play however you want, but remember, it's all about having fun!

Hit "L" in order to bring up your quest log. From there, you can see the quests you have, and read about what they require you to do, and the rewards you will receive. Quests are divided up by regions for your convenience.

  • A yellow "!" above an NPC's head means he or she has a quest for you now.
  • A gray "!" above an NPC's head means that he or she will have a quest for you once you reach a higher level. So go level up, then come back.
  • A yellow "?" above an NPC's head means he or she is expecting you to return to them with completed items for a quest, or news about a quest's completion.
  • A blue "?" above an NPC's head indicates a quest is repeatable.
Quest Colors
Quests are listed by color to indicate how the quest stacks up vs. your current level. Easier quests will mean you get less experience.
  • Gray quests - Trivial. You probably shouldn't bother taking it.
  • Green quests - Easy
  • Yellow quests - Normal
  • Orange quests - Hard
  • Red quests - Very Hard
  • "Dungeon" - Takes you into dungeons.
  • "Elite" - you'll probably need a group in order to complete this quest.
  • "Raid" - you will need a large raid group to beat this quest.
You get full experience for everything but gray quests. Gray means that you'll get less experience for every level that the quest has been gray. The amount of experience you get for completing a quest will drop as you get to higher levels. This prevents people from going back and doing a bunch of super easy quests with high level characters.

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Quest Tracking
You can now have quest completion criteria for the quests you are currently on display on the game screen as well as in the quest log. If you shift-click on a quest in the quest log, it will display the completion criteria on the main game screen underneath the mini-map.

Class-Specific Quests
Some quests are only available to certain classes. Try to do them because they will be valuable for your character. Some class upgrades require you to complete class-specific quests.

Trade Skill Quests
There are some quests available to players that have certain trade skills, such as Blacksmith quests. These quests are only available to those players with the specific trade skill.

Players must complete quests to gain artisan levels of Fishing, Cooking, and First Aid.

Quest Items
Quest rewards are labeled as "Bind on Acquire". Quest rewards can still be equipped or sold to a merchant, but you can't sell or give them to other players. This was implemented to deter these items from flooding the game economy, which was an issue prior to this rule.

Party Quests
You can tell how many other players in your group have the same quest you do. When you are in a group, it will display the number of other players in the group who have the quest in parenthesis to the left of the quest name. If you mouse over the quest name, it will display the names of the other players in the party who have the quest in the bottom right hand corner of the screen.

Quest Sharing
You can share your quests with your entire party. In order to utilize this option, you need to open your quest log, select a quest, and press the "Share Quest" button. All members of your party will now be presented with the quest like you were the quest giver NPC.

Some restrictions:

  • You can only share with party members.
  • Party members must be nearby when you share.
  • Party members must meet the pre-requisites of the quest itself. For example, if you are on step 2 of a quest and your friend is still on step 1, you could not give him a "short-cut" to step 2.
  • Quests generated from items cannot be shared.
Party Quest Share Information
If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest.

Quest Text Speed
You can disable the slow scrolling of text when you are receiving a new quest.

Minimap
If you select a quest in your log, often the quest NPC you need to talk to will now show up on your minimap if you are near them.

Other Information

  • You will receive credit for killing a monster even if you die during battle.
  • You're not expected to do every quest. There are a LOT of quests out there, so don't feel bad if you miss out on a couple. After you reach a certain level, it is best to move on to the next area and focus on more powerful quests for greater experience and rewards. You're certainly not prohibited from doing every quest you find, so if you so desire, you can go ahead and complete every quest in a region for the fun of it and to learn more about the World of Warcraft story.
  • Keep in mind that there is a limit of 20 quests that you can currently hold in your quest log. Once you have reached that limit you must abandon a quest to add another new quest to your quest log. This limit is required for technical reasons and for balance reasons.
  • You can abandon a quest and go back and get it again later if you want.
  • If you do not like the quest reward, or cannot use it, don't worry. You still get good experience for completing a quest and you can sell your quest reward. You can even use the reward money from quests you have completed to buy something you do want.
  • Most quest items only drop if you have the corresponding quest in your quest log. If you do not have the quest, you will not find the quest items. Some quest items that are not marked as "quest items" can be traded.
  • Parties: Once a player has collected all of his or her required quest items, quest items that drop from this point forward will be open to looting by party members that are still collecting the quest items. This means that now that you've got all your items, your friends can loot them if any more drop, even when it is your turn to loot. This can create a situation where two party members (on round robin) can loot the same body. The person who has finished collecting the quest items will loot money and items, while another player in the party can loot the quest item from the same corpse.
  • You will get bounty (kill) credit if you die and do not release your spirit. For example, if you are on the Leaders of the Fang Quest and die while fighting a Fang Leader, you will still get credit for the kill if your party kills the leader before you release your spirit.
  • The completion of a quest may result in a reputation adjustment of a faction or a group of factions.

When in the Warcraft timeline does World of Warcraft take place?
World of Warcraft takes place three years following the aftermath of Warcraft III: The Frozen Throne , when a great tension has settled over the ravaged world of Azeroth.

Some screenshots show that the Dark Portal has been rebuilt (after having been destroyed in Warcraft II: Beyond the Dark Portal). Can you give us any background on why it's back or what role it'll play in the game?
The foundation of the Dark Portal was never destroyed, even though the connection between the worlds was severed. While it is no longer active, legends speak of a ritual contained within Medivh's spellbook that might one day allow powerful Warlocks to open the portal.

Will World of Warcraft mix with Warcraft III? If there are new foes, do they include the Undead Scourge or Burning Legion?
World of Warcraft will be set in lands both familiar and new to long-time players of the series. It is difficult to discuss the World of Warcraft story without giving away the plot for Warcraft III. We can say that Azeroth has experienced significant changes and is now a very different world from what Warcraft fans know today. And while there will be plenty of recognizable characters and places to explore, we think that the balance between discovering what is known and what is different is something that players will really enjoy.

As for the inclusion of the Scourge or Burning Legion, you will just have to wait and see...

What continents are in World of Warcraft? Will they be familiar to fans of the Warcraft RTS series?
Currently, players will be able to explore the lands of Azeroth, Khaz Modan, Lordaeron, and the newly discovered continent of Kalimdor. Players familiar with the Warcraft series will find that we have depicted nearly every location from the Warcraft universe in World of Warcraft.

How many continents/islands will there be? How big will the world be?
World of Warcraft will have more area to explore than any other previous Blizzard games. In World of Warcraft, players can expect to journey through the familiar lands of Azeroth, Khaz Modan, and Lordaeron, to name a few. The game will also feature several uncharted and exotic new lands. We are expanding the Warcraft universe because we believe that a critical part of the MMORPG experience is the ability to journey through robust new regions. Our goal is to create a vast new world filled with adventure and excitement, while keeping the game fully populated to support a strong sense of community.

Will there be "zones" in World of Warcraft?
World of Warcraft will not feature "zones" in the traditional sense, with loading screens between each area of gameplay. Our plan is to introduce different regions of the world for players to explore, each with their own distinct look and theme. Questing through the majority of these regions will be seamless, although certain regions may require a short load time.

Will you be able to visit the familiar locations from Warcraft, Warcraft II, and so on?
Most definitely. Players will explore the ruins of old battles, interact with legendary heroes, and visit many of the locations that have made the Warcraft series so memorable.

Will there be secret locations or Easter eggs?
There are plenty of special locations for players to discover. The level designers have gone all out.

Will there be water-based, interactive environments?
Yes.

What is the time cycle in World of Warcraft?
Currently, the game is set to run on a 24-hour time cycle, which is dependant on where each server is located.

Will there be monsters that randomly roam in packs from time to time?
Yes, and we call this dynamic gameplay. The plan is to have numerous dynamic encounters in the game that will be randomly timed and placed.

Will there be dragons in the game?
Yes.

Will there be "named" or "unique" monsters in the World of Warcraft?
Yes, there are many unique monsters in World of Warcraft. Some will appear randomly, while others will only spawn when certain conditions have been met.

In other games, problems have resulted from players being able to attack monsters without retaliation. What are the solutions to these problems in World of Warcraft?
The creatures in World of Warcraft have special AI to prevent them from being exploited. Creatures recognize when they're being exploited, and when this happens, they go into "evade" mode and return to their spawn points.

 
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