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Penalties
What sort of penalties are there for dishonorable behavior?
We have recently implemented the first steps toward a Dishonor system. Trivial civilian NPCs such as quest givers and vendors give Dishonorable Kills to players who kill them, or who are part of a party that kills them.
Are there any places where we can fight that will cause a negative honor gain if you kill the opposing faction? An example would be an Argent Dawn camp?
Not at this time. However, there will be times at which players will be worth no honor. For example, when a player loads into the world by crossing an instance line or logging in, or immediately after landing from a flight, that player will be worth no honor for a short time.
Are there any safe guards in place to prevent players from killing each other to climb up the ranks? For example, "you let me kill you and I will let you kill me" over and over again? That seems like it would be the fastest way to reach the top ranks of the Honor System.
Killing the same player repeatedly will have diminishing returns, so it will not be worthwhile for either player. In addition to that, any players caught participating in behavior described above will be guilty of exploiting the game and will be dealt with accordingly. The system we have in place can track unusual patterns to help expose this behavior.
What if guilds coordinate with each other to "trade" players to kill so they are not always fighting the same player?
Any guilds caught participating in this activity will also be considered exploiting the game and will be penalized accordingly.
If I gain the 5th rank, and I purchase the Bracers as listed in the chart above, what happens if I drop down to the 4th rank. Will I still be able to wear the bracers?
Characters are able to equip gear obtained from honor rewards based on the highest rank that the character has attained in their lifetime.
Battlegrounds
How does the Honor System fit in with the Battlegrounds?
In the Battlegrounds players will be fighting primarily against other players which will net honor. There will also be other methods of earning honor in the Battlegrounds besides player-vs-player battles. Battlegrounds are instances geared towards promoting player-vs-player combat, so players who complete objectives in Battlegrounds will receive honor.
How does the PvP system that is being implemented affect the world outside Battlegrounds. In other words, in contested zones will I be able to control graveyards and other key points?
While we are looking to have player-vs-player combat affect the outside world in ways that are interesting and most of all fun to players, this will not be a feature that is included in the initial Honor System or Battleground patches.
Will killing players in the Battlegrounds automatically result in me getting more honor than if I kill someone on the other parts of the realm?
No. However players participating in Battlegrounds can earn honor in other ways besides killing players.
Misc.
Will one class have an advantage over the others? Some classes seem to be better equipped for gaining honor than others; was that taken into consideration?
During our testing we did not come across any one class that had a distinct advantage over the others. Each class has an equal chance of rising through the ranks depending on how it is played. Keep in mind that the number of honorable kills that a player makes does not determine the rate at which ranks are gained, only that a fair kill was made. That should help alleviate some of the fears about certain classes being better than others. The more a player participates in player-vs-player battles, the higher the rank will be.
Currently the realm crashes if there are too many people in one place, like Tarren Mill. How did you prepare the realms to deal with the added amount of stress that is going to be added with more frequent large scale PvP battles?
For the time being the lag generated will be greater than normal. This should not last very long, as Battlegrounds will be released in the next patch! The Honor System has been anticipated for some time now, and now that it is released everyone is eager to jump in and try it out! Once the Battlegrounds go live they will draw players away from towns like Crossroads and Tarren Mill and into the instanced environments designed to support large scale player-vs-player battles.
It seems that some realms have way more Alliance than Horde members. How will this affect the Honor System ?
Contrary to popular belief, the numbers of Horde and Alliance are very similar on player-vs-player realms. Also, most players will be fighting for honor in Battlegrounds once they are released. The Battlegrounds will have a controlled number on both sides, so the overall realm balance should not affect either faction's abaility to gain Honor.
How am I supposed to play the game when every where I go someone is waiting to gank me? The graveyard is nice, but I want to see the rest of the world too!
Once Battlegrounds are released the amount of player-vs-player conflicts found around the world will most likely decrease significantly. The same goes for ganking found in the contested zones around Azeroth. Fighting in the Battlegrounds will yeild far more honor than fighting anywhere else. With that said, players who chose to create characters on a PvP realm are supposed to feel a sense of danger where ever they go, that is why we offer player-vs-player realms!
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