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For more on quests read our Quests page .
Will quests vary in difficulty?
Yes, at each level there will be quests that vary in their degree of difficulty. Of course easier quests will give lower experience and/or lesser items whereas the harder quests will give high experience and/or more desired items.
There will also be "elite" quests in the game. Elite quests will yield much more experience than normal quests and the rewards will be exceptional as well. It will generally take a group (or in some cases, groups) of people to complete an elite quest.
Will there be group quests available?
Yes, most definitely.
Will each member of a group receive a quest reward if they participated in completing a quest?
If each member of the group accepted the quest from the quest-giver, each member would also receive the quest reward.
What happens when a player fails to complete a quest? Will there be an option to try that quest again?
Yes, players can always go back to the quest giver and try again.
Will there be quests that take you to enemy towns and/or cities? (For example, can a Rogue get to sneak in, steal stuff, and sneak out for a quest?)
Yes, there are quests in the game that take you into enemy towns.
Will there be Epic Quests?
Yes! We're calling them Life Quests.
Will there be very large or continued quests that take a lot of steps to fully complete?
Heck yeah! There will be "small" multipart quests, which you might be able to finish in several days, and epic "life quests" that will span your entire adventuring career.
Build flying units
Build flying units so that you can easily and quickly scout the map. Use waypoints to set up patterns around the map.
Use Invisibility Detection
If the enemy keeps doing hit-and-run attacks with their Hero use invisibility detection to find them.
Defend the Neutral Buildings
Build Towers at the Neutral Buildings and cover them with invisibility detection. This will keep the enemy from using them.
Catch that Goblin Zeppelin
If an enemy is using a Goblin Zeppelin to scout, chase it down using flying units. It is also helpful to use spells such as Ensnare and Web to cripple the Zeppelin.
Exile of the High Elves (7,300 years before Warcraft I)
As the centuries passed, the night elves' new society grew strong and expanded throughout the budding forest that they came to call Ashenvale. Many of the creatures and species that were abundant before the Great Sundering, such as furbolgs and quilboars, reappeared and flourished in the land. Under the druids' benevolent leadership, the night elves enjoyed an era of unprecedented peace and tranquility under the stars.
However, many of the original Highborne survivors grew restless. Like Illidan before them, they fell victim to the withdrawal that came from the loss of their coveted magics. They were tempted to tap the energies of the Well of Eternity and exult in their magical practices. Dath'Remar, the brash, outspoken leader of the Highborne, began to mock the druids publicly, calling them cowards for refusing to wield the magic that he said was theirs by right. Malfurion and the druids dismissed Dath'Remar's arguments and warned the Highborne that any use of magic would be punishable by death. In an insolent and ill-fated attempt to convince the druids to rescind their law, Dath'Remar and his followers unleashed a terrible magical storm upon Ashenvale.
The druids could not bring themselves to put so many of their kin to death, so they decided to exile the reckless Highborne from their lands. Dath'Remar and his followers, glad to be rid of their conservative cousins at last, boarded a number of specially crafted ships and set sail upon the seas. Though none of them knew what awaited them beyond the waters of the raging Maelstrom, they were eager to establish their own homeland, where they could practice their coveted magics with impunity. The Highborne, or Quel'dorei, as Azshara had named them in ages past, would eventually set shore upon the eastern land men would call Lordaeron. They planned to build their own magical kingdom, Quel'Thalas, and reject the night elves' precepts of moon worship and nocturnal activity. Forever after, they would embrace the sun and be known only as the high elves.
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