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Trade skill levelers log onto
your character, level your
 character's trade skill up to
the level you want, and purchase
all available recipes without
using any of your gold.

You log out, next time you log
onto your character your trade
skill is significantly increased.

Leveling takes about 6 hours of playing time for levels 1-75 and 75-150, and up to 48 hours for 150-225 or 225-300.

Please make sure to enter your character name, server and Alliance/Horde in the PayPal note when you pay.

Also include your account login information and when we can log into your character.

Level 1 to 75 for any Trade Skill             $20.99

Level 75 to 150 for any Trade Skill          $80.99

Level 150 to 225 for any Trade Skill       $168.99

Level 225 to 300 for any Trade Skill       $335.99

Creeping/Fighting Separately from your Hero
Heroes can gain experience separately from other units in your army. For example some Footmen can be killing some Creeps across the map while your Archmage is back in town buying things at the Arcane Vault while still gaining experience. Other possibilities include using a Hero to harass an enemy town while your army is off Creeping at the same exact time.

Knowing this information, it's a newbie mistake to send your whole army somewhere, when only your Hero is needed. Now you almost always want your Hero in battle with your army, but if you just need to run back and heal or use a shop, just send your Hero. Your units can Creep during that time. As long as you are not ambushed separately from each other, it should be ok. High level players pull this off all the time. You can also use this method with flying units to harass the enemy. Flying units are sometimes better off when they are not slowed down by Heroes. Gryphon Riders could attack an enemy town while your Hero is back at town gaining experience. You can then run away when the enemy responds to the attack.

Hero ABilities

Introduction
One of the things that make a Hero unique is his ability to gain experience levels and become better over time. Any Hero will gain experience points for every accomplishment on the game map (usually kills) that they or any nearby unit do. When a Hero accumulates enough experience points, they will advance to the next level, and you can choose a new ability for that Hero.

Gaining Experience
A Hero gains experience when he or any unit under his "command" kills an opposing unit. An opposing unit is defined as any unit that is hostile to the player. This includes enemy player units as well as aggressive NPC creatures on the game map.

Kills made when no Hero is nearby result in your Heroes' receiving experience. In team games, even your allies will get a share of that experience. If one Hero is nearby, but another is not, only the nearby Hero gains experience. This is to encourage the use of air mobility in harassing an opponent.

If two Heroes are both commanding a unit that makes a kill, then the experience received from the kill will be split evenly between the two Heroes.

Once a Hero gains enough experience, the Hero will move on to the next level.

Heroes gain experience for attacking buildings with attacks such as towers.

You do not receive experience if any building such as a tower or ancient makes the killing blow.

You can receive experience for killing units of dropped players. This can be very helpful in FFA games. But you won't get experience for destroying their buildings (except of towers, or other buildings with an attack), so unless you plan to build an expansion there, don't waste your time destroying those buildings. You will not get experience if your Heroes are over level 5 (just like Creeps).

Heroes gain more experience from Creeps early on, and less once they hit level 3. Once they hit level 5, Heroes can only gain experience through killing units controlled by other players.

If a player owns only one hero (dead heroes count), and is at tier 2 (Keep/Stronghold etc) or Tier 3 (Castle/Fortress etc), they gain bonus experience of 15% for tier 2 and 35% for tier 3. This affects all experience gain - both creeping and killing enemy units.

Determining Experience Gained
Experience is split up between friendly Heroes in the area. If one Hero is off somewhere else, only the nearby Hero gets the experience. Heroes can gain experience from units throughout the battlefield away from the Hero(s).

 
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